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A DIRECTORY OF HYPEROBJECTS

  • 2020

  • Research Based Video Game

This project uses the tools and tactics of interactive media to create a video game, a directory of architectural devices, experiments in operating and monitoring the form-less hyperobjects that have shaped the Giza plateau over millennia. When playing the game you are able to directly manipulate, control and even sabotage these architectural devices. Every action or inaction you take in the game ‘prints’ a trace onto a digitized Giza plateau.

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